RealTime Data Project : Stowaway Adventure Objectives targeted on this project:
SCIENCE STANDARDS
STANDARD 1. Skills and Process: Students will demonstrate the thinking and acting inherent in the practice of science.
A. Constructing Knowledge
1. Design, analyze, or carry out simple investigations and formulate appropriate conclusions based on data obtained or provided.
f. Give examples of when further studies of the questions being investigated may be necessary.
h. Use mathematics to interpret and communicate data.
B. Applying Evidence and Reasoning
1. Review data from simple experiment, summarize the data, and construct a logical argument about the cause and effect relationships in the experiment.
a. Verify that there is a fixed set of steps all scientist follow, scientific investigations usually involve the collection of relevant evidence, the use of logical reasoning, and the application of imagination in devising hypotheses and explanations to make sense of the collected evidence.
d. Describe the reasoning that lead to the interpretation of data and conclusions drawn.
C. Communicating Scientific Information
1. Develop explanations that explicitly link data from investigations conducted, selected readings and, when appropriate contributions from historical discoveries.
a. Organize and present data in tables and graphs and identify the relationships they reveal.
b. Interpret tables and graphs produced by others and describe in words the relationship they show.
STANDARD 2.0 Earth/Space Science: Student will use scientific skills and processes to explain the chemical and physical interactions (i.e., natural forces and cycles, transfer of energy) of the environment, earth, and the universe that occur overtime.
A. Materials and Processes that shape the earth
2. Cite evidence to demonstrate and explain the physical weathering and chemical weathering cause changes to Earth materials.
a. Identify examples of physical weathering, such as the effect of wind, ice, etc. and describe the changes caused in each. Global patterns of atmospheric movement influence local weather. Oceans have major effect on climate, because water in the oceans holds a large amount of heat.
MATH STANDARDS
STANDARD 1: ALGEBRA Knowledge of Algebra, Patterns and Functions: Students will algebraically represent, model, analyze, or solve mathematical or real word problems involving patterns or functional relationships.
A. Patterns and Functions. Understand the concepts of variable expression, and equation; apply algebraic methods to solve a variety of real-world and mathematical problems.
STANDARD 2 : GEOMETRY. Develop an appreciation of geometry as a mean’s of describing the physical world. Represent and solve problems using geometric models;
STANDARD 7: MATHEMATICS AS PROBLEM SOLVING: Use problem-solving approaches to investigate and understand mathematical content. Formulate problems from situations within the outside mathematics; develop and apply a variety of strategies to solve problems with emphasis on multistep and non-routine problems. Verify and interpret results with respect to the original problem situation; Generalize solutions and strategies to new problem situations; acquire confidence in using mathematics meaningfully.
TECHNOLOGY STANDARDS
STANDARD 4: TECHNOLOGY COMMUNICATION TOOLS. Students use telecommunications to collaborate, publish, and interact with peers, experts, and other audiences.
STANDARD 5: TECHNOLOGY RESEARCH TOOLS. Students use technology to locate, evaluate, and collect information from a variety of sources. Students use technology tools to process data and report results.
STANDARD 6: TECHNOLOGY PROBLEM-SOLVING AND DECISION MAKING TOOLS. Students use technology resources for solving problems and making informed decisions. Students employ technology in the development of strategies for solving problems in the real world.
Important Questions Related to the Project
1. Describe the logistics of this lesson (How will the classroom and students be arranged? What materials will you need? How many class periods will the lesson take?)
- This coming school year our classes will run for 85 minutes. My plan for this project is to run for 3 quarters. Since this project is divided in to 6 parts, I will divide the project into 2 parts per quarter. I will put this project as one of my centers. I have 4 working computers in the classroom, but if the classes are big and I need to have 5 students per center the students can also use my lap top.
2. How will you introduce this lesson?
I believe that a lesson is more effective when they find deeper meaning to it, meaning if the students
relate to the problem or lesson at hand the more they will remember it an the more they will find meaning in why they are doing it and that’s how I want to introduce the lesson. The first part of the project is entitled “What’s your problem?” They will be given a scenario where they will be ask to write a story of a situation in their life where they have encounter a problem. (accommodations) For students who might have a problem creating their own scenarios they will be given a story outline that they will use as their jump board to this project.
3. What will students do during this lesson? Be sure to discuss the specific activities that students will do, as well as what type of products students will create by the end of the lesson.
(PLEASE SEE ATTACHED HANDOUTS EXPLAINING STUDENT’S ACTIVITIES FOR EACH PART OF THE PROJECT.)
4. List at least one internet resource that you will use during this lesson.
Google Map, Google Earth, Google Docs
5. How do you plan on using the internet resource(s) listed above?
- There is a part in the project that the student will be boarding a cargo ship and they need to track/and or plot the route of the ship.
6. What classroom discussion topics might enhance your teaching/learning goals?
- Aside for putting this project as one of my centers, I will also put in my schedule, a day where a group of students will meet with me to discuss where their ship is at, at that particular week. Discuss their journal entry. In other words the development of their adventure.
http://ciese.org/curriculum/shipproj/index.html PROJECT OVERVIEW
http://ciese.org/curriculum/shipproj/project_info.htm PROJECT INFORMATION
http://ciese.org/curriculum/shipproj/teacher_guide.htm TEACHER GUIDE
http://ciese.org/curriculum/shipproj/student_activity.htm STUDENT ACIVITIES
http://ciese.org/curriculum/shipproj/ref_material.htm REFERENCE MATERIALS
http://ciese.org/curriculum/shipproj/ask_expert.htm ASK AN EXPERT
http://ciese.org/curriculum/shipproj/project_leader.htm PROJECT LEADER
http://ciese.org/realtimeproj.html OTHER PROJECTS
RealTime Data Project : Stowaway Adventure
Objectives targeted on this project:
SCIENCE STANDARDS
STANDARD 1. Skills and Process: Students will demonstrate the thinking and acting inherent in the practice of science.
A. Constructing Knowledge
1. Design, analyze, or carry out simple investigations and formulate appropriate conclusions based on data obtained or provided.
f. Give examples of when further studies of the questions being investigated may be necessary.
h. Use mathematics to interpret and communicate data.
B. Applying Evidence and Reasoning
1. Review data from simple experiment, summarize the data, and construct a logical argument about the cause and effect relationships in the experiment.
a. Verify that there is a fixed set of steps all scientist follow, scientific investigations usually involve the collection of relevant evidence, the use of logical reasoning, and the application of imagination in devising hypotheses and explanations to make sense of the collected evidence.
d. Describe the reasoning that lead to the interpretation of data and conclusions drawn.
C. Communicating Scientific Information
1. Develop explanations that explicitly link data from investigations conducted, selected readings and, when appropriate contributions from historical discoveries.
a. Organize and present data in tables and graphs and identify the relationships they reveal.
b. Interpret tables and graphs produced by others and describe in words the relationship they show.
STANDARD 2.0 Earth/Space Science: Student will use scientific skills and processes to explain the chemical and physical interactions (i.e., natural forces and cycles, transfer of energy) of the environment, earth, and the universe that occur overtime.
A. Materials and Processes that shape the earth
2. Cite evidence to demonstrate and explain the physical weathering and chemical weathering cause changes to Earth materials.
a. Identify examples of physical weathering, such as the effect of wind, ice, etc. and describe the changes caused in each. Global patterns of atmospheric movement influence local weather. Oceans have major effect on climate, because water in the oceans holds a large amount of heat.
MATH STANDARDS
STANDARD 1: ALGEBRA Knowledge of Algebra, Patterns and Functions: Students will algebraically represent, model, analyze, or solve mathematical or real word problems involving patterns or functional relationships.
A. Patterns and Functions. Understand the concepts of variable expression, and equation; apply algebraic methods to solve a variety of real-world and mathematical problems.
STANDARD 2 : GEOMETRY. Develop an appreciation of geometry as a mean’s of describing the physical world. Represent and solve problems using geometric models;
STANDARD 7: MATHEMATICS AS PROBLEM SOLVING: Use problem-solving approaches to investigate and understand mathematical content. Formulate problems from situations within the outside mathematics; develop and apply a variety of strategies to solve problems with emphasis on multistep and non-routine problems. Verify and interpret results with respect to the original problem situation; Generalize solutions and strategies to new problem situations; acquire confidence in using mathematics meaningfully.
TECHNOLOGY STANDARDS
STANDARD 4: TECHNOLOGY COMMUNICATION TOOLS. Students use telecommunications to collaborate, publish, and interact with peers, experts, and other audiences.
STANDARD 5: TECHNOLOGY RESEARCH TOOLS. Students use technology to locate, evaluate, and collect information from a variety of sources. Students use technology tools to process data and report results.
STANDARD 6: TECHNOLOGY PROBLEM-SOLVING AND DECISION MAKING TOOLS. Students use technology resources for solving problems and making informed decisions. Students employ technology in the development of strategies for solving problems in the real world.
Important Questions Related to the Project
1. Describe the logistics of this lesson (How will the classroom and students be arranged? What materials will you need? How many class periods will the lesson take?)
- This coming school year our classes will run for 85 minutes. My plan for this project is to run for 3 quarters. Since this project is divided in to 6 parts, I will divide the project into 2 parts per quarter. I will put this project as one of my centers. I have 4 working computers in the classroom, but if the classes are big and I need to have 5 students per center the students can also use my lap top.
2. How will you introduce this lesson?
I believe that a lesson is more effective when they find deeper meaning to it, meaning if the students
relate to the problem or lesson at hand the more they will remember it an the more they will find meaning in why they are doing it and that’s how I want to introduce the lesson. The first part of the project is entitled “What’s your problem?” They will be given a scenario where they will be ask to write a story of a situation in their life where they have encounter a problem. (accommodations) For students who might have a problem creating their own scenarios they will be given a story outline that they will use as their jump board to this project.
3. What will students do during this lesson? Be sure to discuss the specific activities that students will do, as well as what type of products students will create by the end of the lesson.
(PLEASE SEE ATTACHED HANDOUTS EXPLAINING STUDENT’S ACTIVITIES FOR EACH PART OF THE PROJECT.)
4. List at least one internet resource that you will use during this lesson.
Google Map, Google Earth, Google Docs
5. How do you plan on using the internet resource(s) listed above?
- There is a part in the project that the student will be boarding a cargo ship and they need to track/and or plot the route of the ship.
6. What classroom discussion topics might enhance your teaching/learning goals?
- Aside for putting this project as one of my centers, I will also put in my schedule, a day where a group of students will meet with me to discuss where their ship is at, at that particular week. Discuss their journal entry. In other words the development of their adventure.